Made an account just to say thank you. Need Linux on my computer for a temporary time after I didn't I got rid of it which broke msvcp, vcruntime, and as well as CONCRT and could not for the life of me figure out how to fix it, couldn't run a few games. I was about to just restore the compute but im glad I found this comment cause this fixed everything in about 2 minutes. restarted and was good to go! thanks a lot!
Grand Theft Auto IV is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the Grand Theft Auto series, following 2004's Grand Theft Auto: San Andreas, and the eleventh instalment overall. Set within the fictional Liberty City, based on New York City, the single-player story follows Eastern European war veteran Niko Bellic and his attempts to escape his past while under pressure from high-profile criminals. The open world design lets players freely roam Liberty City, consisting of three main islands, and the neighbouring state of Alderney, which is based on New Jersey.
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Development of Grand Theft Auto IV began soon after the release of San Andreas and was shared between many of Rockstar's studios worldwide. The game introduced a shift to a more realistic and detailed style and tone for the series. Unlike previous entries, Grand Theft Auto IV lacked a strong cinematic influence, as the team attempted an original approach to the story. As part of their research for the open world, the development team conducted extensive field research in New York, capturing over 100,000 photographs and several hours of video. The developers considered the world to be the most important element of the game; though not the largest map in the series, they considered it comparable in scope due to its verticality and level of detail. The budget climbed to over US$100 million, making it one of the most expensive video games to develop.
Dimitri's men burn down Niko and Roman's apartment and taxi company, forcing them to flee to Bohan. While Niko finds work for several local drug lords, Dimitri kidnaps Roman in a failed attempt to lure Niko into a trap. Later, Niko discovers that his girlfriend Michelle is a government agent, and she entraps him into working for her agency, the United Liberty Paper. In exchange for the murders of several known or suspected terrorists, the agency clears Niko's criminal record and searches for the traitor he seeks. Niko and Roman's fortunes improve when the latter receives a large amount of insurance money from his destroyed business, which he uses to rebuild it and buy an apartment in Algonquin. Roman also proposes to Mallorie, who accepts.
Grand Theft Auto IV sees a shift in the series to a more realistic and detailed style and tone, partly a result of the transition to consoles which offered high-definition graphics and the new and improved capabilities of such consoles. The development team worked to represent the upgrade in quality across all design aspects while maintaining the coherence of the previous games.[32] The team took the game's development as an opportunity to "strip things back and start again", refining the art style without losing the style of the series;[40] they distanced the game from the "cartoon-like style" of its predecessors while creating a new style that was consistent across all aspects of the game.[48] Garbut found the increased demand of detail brought on by the advanced technology daunting.[49] A technique used to make the visuals look real was to avoid harsh edges, instead blending surfaces together to make the world look dirty and lived-in.[50] The props department created multiple variations of different objects to make the world more interesting and unique.[40] Grand Theft Auto IV was the first contemporary game in the series since 2001's Grand Theft Auto III; the team felt that enough time had passed to avoid feeling repetitive.[33] The types of in-game vehicles were decided upon early in development, after which the vehicles department begin creating the designs. The vehicles are not based on specific real-life counterparts, but take elements from several, with some original ideas by the developers.[51]
Discussion on the variable can be found in Proton issue #1209. Lower values maintain lower audio latency but crackling may still occur; higher values are more likely to eliminate crackling but allow for higher audio latency.
The game does not allow you to change its resolution on a multi-monitor setup on GNOME with the AMD Catalyst drivers. A temporary workaround is to disable the side monitors.Jason over at unencumbered by facts managed to get it working with his multi-monitor setup using a single display server, he however is using Nvidia.
Another aspect of this new sense of smoothness is due to image quality improvements. Back on PlayStation 4, the game ran at 1080p with a simple FXAA-like post-process anti-aliasing effect, typical for the time period of release, but exhibiting plenty of shimmer, dithering and other stability issues. PC introduced MSAA and a temporal solution from Nvidia known as TXAA, while retaining FXAA if you wanted it too. You could improve console image quality on PC then, but the costs for doing so rendering-wise were significant. The new versions introduce a temporal anti-aliasing solution more in line with today's technology, similar to Red Dead Redemption 2. Shimmering, dithering and noise are all significantly reduced to the point where in some respects, GTA5 at 1440p on PS5 looks preferable to PC at native 4K.
Ray traced shadows do not have this issue and more than that, they accurately display shadow softening: the further a shadow is from the object casting it, the more diffuse the effect. Interestingly, the PC version has Nvidia PCSS shadows - an attempt to simulate this effect - but it is exactly that: an attempt. It was good for its time, but RT gets the job done properly. The RT shadows look good, but do not run at full resolution, which can result in some pop and fizzle. The fidelity mode does not eliminate these issues - rather, it makes the shadows a touch more accurate to the pixel due to the higher output resolution.
Technically, I think the new Grand Theft Auto 5 is the preferred version of the game - a big improvement over the PS4/Xbox One era rendition and better in many respects than the PC game too. That's down to aspects such as the increased fluidity via motion blur and the fixed-up cinematics, plus the inclusion of temporal anti-aliasing that cleans up a lot of the legacy image quality issues. Yes, there are visual features from the PC version missing in this new release - but crucially, aside from distance LOD, they don't tend to be noticed in the general run of play. Ultimately, there's the sense that Rockstar could have pushed harder to deliver more - so don't go in expecting an upgrade on par with something like Metro Exodus Enhanced Edition. In terms of 'next-gen' upgrades, what we're effectively getting here is the obligatory 60fps upgrade, a touch of RT and a smattering of pleasing refinements.
The structure for the powder of 3-formyl chromone was examined by X-ray diffraction technique in the 2θ range ( 4 - 60 . The configuration of Al/3-formyl chromone/Al samples was designed. The electrical and dielectric properties were studied as a function of frequency (42- 5 106 Hz) and temperature (298-408K). The ac conductivity data of bulk of 3-formyl chromone varies as a power law with the frequency at different temperatures. The predominant mechanism for ac conduction was deduced. The ac conductivity shows a thermally activated process at different frequencies. The dielectric constant and dielectric loss were determined using the capacitance and dissipation factor measurements at different temperatures. The dielectric loss shows a peak of relaxation time that shifted to higher frequency with an increase in the temperature. The activation energy of the relaxation process was estimated.
Power cables are one of the most promising applications for the superconducting coated conductors. In the AC use, only small resistive loss is generated, but the removal of the dissipated heat from the cryostat is inefficient due to the large temperature difference. The aim of this work is to minimize the AC losses in a multilayer coaxial cable, in which the tapes form current carrying cylinders. The optimized parameters are the tape numbers and lay angles in these cylinders. This work shows how to cope with the mechanical constraints for the lay angles and discrete tape number in optimization. Three common types of coaxial cables are studied here to demonstrate the feasibility of optimization, in which the AC losses were computed with a circuit analysis model formulated here for arbitrary phase currents, number of phases, and layers. Because the current sharing is practically determined by the inductances of the layers, the optima were obtained much faster by neglecting the nonlinear resistances caused by the AC losses. In addition, the example calculations show that the optimal cable structure do not usually depend on the AC loss model for the individual tapes. On the other hand, depending on the cable type, the losses of the optimized cables may be sensitive to the lay angles, and therefore, we recommend to study the sensitivity for the new cable designs individually.
A method is described for calorimetric ac-loss measurements of high-T(c) superconductors (HTS) at 80 K. It is based on a technique used at 4.2 K for conventional superconducting wires that allows an easy loss measurement in parallel or perpendicular external field orientation. This paper focuses on ac loss measurement setup and calibration in a rotating magnetic field. This experimental setup is to demonstrate measuring loss using a temperature rise method under the influence of a rotating magnetic field. The slight temperature increase of the sample in an ac-field is used as a measure of losses. The aim is to simulate the loss in rotating machines using HTS. This is a unique technique to measure total ac loss in HTS at power frequencies. The sample is mounted on to a cold finger extended from a liquid nitrogen heat exchanger (HEX). The thermal insulation between the HEX and sample is provided by a material of low thermal conductivity, and low eddy current heating sample holder in vacuum vessel. A temperature sensor and noninductive heater have been incorporated in the sample holder allowing a rapid sample change. The main part of the data is obtained in the calorimetric measurement is used for calibration. The focus is on the accuracy and calibrations required to predict the actual ac losses in HTS. This setup has the advantage of being able to measure the total ac loss under the influence of a continuous moving field as experienced by any rotating machines. 2ff7e9595c
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